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寸土必争

一切从这篇日志说起 http://www.joelonsoftware.com/items/2007/06/07.html

一个很重要的观点:好的产品质量以及好的软件产品质量是要靠着生产产品的相关人员带有近乎于挑剔的态度去奋斗,去努力,去寸土必争,通过大量点滴的积累,去博得最后的好的结果。

Copy from http://www.scripting.com/2002/01/12.html

Our theme song for Radio 8 was Al Pacino's speech to the team in Any Given Sunday. "You find out life's this game of inches, so is football. Because in either game -- life or football -- the margin for error is so small. I mean, one half a step too late or too early and you don't quite make it. One half second too slow, too fast and you don't quite catch it. The inches we need are everywhere around us. They're in every break of the game, every minute, every second. On this team, we fight for that inch. On this team, we tear ourselves and everyone else around us to pieces for that inch. We claw with our fingernails for that inch. Because we know when add up all those inches, that's gonna make the fucking difference between winning and losing! Between living and dying!" 

So when I say "inch by inch" -- that's what I mean. To create a usable piece of software, you have to fight for every fix, every feature, every little accomodation that will get one more person up the curve. There are no shortcuts. Luck is involved, but you don't win by being lucky, it happens because you fought for every inch.

创造一个有使用价值的软件,你必须时时刻刻都在奋斗,每一次的修补,每一个功能,每一处小小的改进,你都在奋斗,目的只是为了再多创造一点空间,可以再多 吸引一个用户加入。没有捷径可走。你需要一点运气,但是这不取决于你是否幸运。你之所以会有好运气,那是因为你寸土必争.

只有这样,在不断地修正、改进、磨光、优化以后,一厘米一厘米的前进提升产品的质量。知道厘米的提升积累成为分米,分米积累成为米,米积累成千米。到那时你就能做出一个能震撼人心的好软件了。

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